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Goldash
Goldash is an endless runner mobile game with platforming elements, in which you play the role of Trasher, a cleaner robot tasked with collecting all of Goldash’s trash.
Jump to avoid dangers and defeat enemies, but be careful not to explode from Trasher’s OverHeating.
Gameplay Pillars
Jump and Collect Trash
The main objective of Trasher is to collect as much trash as he can present in a procedural generation map.
He can stay on the ground or jump on platforms.
Higher platforms have better trash.
Avoid Overheat and Obstacles
Every time Trasher jumps, he overheats himself.
Be careful or he will EXPLODE!
Jump on enemies to reduce his overheating level and avoid dying.
It is essential to avoid also the holes in the ground
Collect and Upgrade
For every piece of trash the main character collects, the player will receive a different amount of gear to use in the store.
Gears can be used to upgrade Trasher abilities and power-ups or to make it prettier with beautiful skins
Project overview
The game is a Team Project done during the DBGA Online Blended Course developed by the Qizue Team, a group composed of 3 game designers (including me) and 1 game programmer to create a hypercasual game.
This game has been made in 3 months of hard work and by going through all the steps of the game's development.
My contributions to the game
I actively contribute to the creation of the game in the following way:
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Game Ideation:
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Contribution to Ideation and Convergence session for the concept of the game​
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Ideation of some player character skins
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Ideation of the User Interface's design
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Game Development:​
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Playtesting and fine-tuning of:
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Player character jump​
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OverHeating levels
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Enemy characters spawn frequency
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Fair-to-play​ level design, platforms and holes spawn, and enemies' spawn
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Design of the User Interface and creation of the sprites of the User Interface's elements
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Creation of the background of the menu scenes of the game using the tile’s sprites from a free assets package.
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Game Documentation:
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Contributed to the creation of the High-Level Game Design Document of Goldash, by participating in a preparatory team meeting and writing the following sections:
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Gameplay: Micro-Gameplay,
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Gameplay: Characters,
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Gameplay: Level Design,
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Technical aspects: User Interface and Heads-Up Display.
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Contribution to the creation of the pitch document of the game​​​
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Contribution to the creation of the SWOT and Risk Analysis document
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Contribution to the creation of the Final Report document
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Public relations:​
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Presented the game during the "Presentation Session" of the different stages of the development (Pitch, Prototype, Vertical Slice, and Final game presentation)​
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Created the written version of the tutorial for the external playtesters of the prototype.​
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